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Recently I have wondered if it is possible to calculate the
probability of winning a poker tournament based on which strategy you
use and how your all in moves are distributed. During the process of
collecting data to solve this problem I have run into some interesting
observations which I would like to share with you (warning: math
content ahead). First a little teaser….my findings indicate that it is
possible to make good mathematical estimations on how many hours it
will take before the final table in a tournament is reached based on
the number of players registered for the tournament:
In the table below you will get a feel for how many hours you will
have to play to reach the final table based on the number of players
registered.
| Registed players |
Hours until final table is reached (9 players remaining) |
| 50 |
1,8 |
| 100 |
2,6 |
| 200 |
3,3 |
| 300 |
3,8 |
| 400 |
4,2 |
| 500 |
4,5 |
| 600 |
4,8 |
| 700 |
5 |
In the following table you will get a feel for the size of tournament you should choose given the time you have available.
| Hours available to play |
Maximum number registered players (not including final table) |
| 1 |
23 |
| 2 |
60 |
| 3 |
149 |
| 4 |
343 |
| 5 |
686 |
| 6 |
1110 |
Here’s a recollection of how I calculated the numbers above:
My tournament statistics project is based on online poker
tournaments at Fulltilt poker and more precisely freezeout tournaments
(i.e no rebuys and add ons). First of all, I came to realize that I
would need to be able to estimate the number of players in an MTT given
the time it takes for the tournament to finish. For example if a
tournament lasts 3 hours, how many players were registered to play in
it from the beginning?
What I did was to note down the following information for 25 online poker freezeout tournament on Fulltilt poker:
- The time the tournament had been running
- The number of players registered
- The number of players remaining
From this data set I was able to calculate the exit percentages,
that is the relative number in percent of player exits, and plot them
against the time the tournaments had been running. For example, in one
tournament running for 3 hours and 28 minutes, 611 players registered
and of them 25 remained yielding an exit percentage 95,9%.
Player exit percentage raw data
I was quite surprised to see the raw data plot shown above because
it indicates an exponential mathematical relationship between the exit
percentage and the time an online freezeout tournament has been running
for. This relationship seems to be independent of the buyin of the
tournament and the number of players entering.
I transferred the raw data to Origin and did a peak fit analysis to
determine the mathematical relationship between the exit percentage
(EP) and the hours played (x). Based on my original data set I imposed
the following boundary conditions:
- EP(x=0)=0% : No players exit the tournament before it starts
- EP(x=6 hours) = 100% : All the freezeout tournaments I sampled had ended within 6 hours
Player exit percentage fitted data
Turned out the relationship was exponential as expected:
- EP(x) = A(1-exp(-Bx)), in this case A was 99,5 and B was 0,96
Now here comes Now here comes the interesting part. Given the
equation above, relating the exit percentage with the number of hours
played, it is now possible to estimate both the hours it takes a
tournament to finish and the inverse, namely the number of players
entering into a tournament given the hours it takes to finish.
Since I’m not able to paste Excel formulas into Wordpress blog
posts, I have made some tables with some sample data just to give you
an idea of how you can use the formula.
In the table below you will get a feel for how many hours you will
have to play to reach the final table based on the number of players
registered.
| Registed players |
Hours until final table is reached (9 players remaining) |
| 50 |
1,8 |
| 100 |
2,6 |
| 200 |
3,3 |
| 300 |
3,8 |
| 400 |
4,2 |
| 500 |
4,5 |
| 600 |
4,8 |
| 700 |
5 |
In the following table you will get a feel for the size of tournament you should choose given the time you have available.
| Hours available to play |
Maximum number registered players (not including final table) |
| 1 |
23 |
| 2 |
60 |
| 3 |
149 |
| 4 |
343 |
| 5 |
686 |
| 6 |
1110 |
Hope you found the information in this article useful. If you have
any comments or want a copy of the Excel spreadsheet I used to
calculate the data in the tables, please let me know.
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